虚幻引擎
专家集合包含虚幻引擎
专家集合是analyst-curated列表,突出了公司你需要知道的最重要的技术空间。
虚幻引擎中2专家集合,包括游戏。
游戏
5179件
博彩公司被定义为那些为个人电脑开发技术,控制台,移动,和/或AR / VR视频游戏市场。
Metaverse
163件
公司在这个集合映射到我们metaverse市场地图,4/13/2022发表。阅读完整的metaverse报告:https://app.cbinsights.com/research/metaverse-market-map/
最新的虚幻引擎新闻
2023年8月7日
没有评论Fortnite,史诗般的游戏“虚拟现象,已经成为一个意想不到的历史教育的平台。游戏,以其巨大的大逃杀比赛,有趣的表情,和交叉特征皮肤像柔术Kaisen甚至未来世界展示,正准备举办一场大屠杀博物馆。这一举措突显出游戏的不断发展成一个通用的平台,不仅为了娱乐,也为学习和提高意识。是否故意或意外,Fortnite过去几年的发展是惊人的。中世纪的审查——村庄建筑…请启用JavaScript已经建立的故事这不是Fortnite首次涉足的历史。比赛之前对马丁·路德·金与DuSable非裔美国人历史博物馆和马丁·路德·金。遗产。这种互动体验,走过一次,给玩家机会穿过一个生动的描绘的民权活动家的生活和种族歧视他的更大的背景。虽然有些可能会发现这种集成的故事和游戏,而令人吃惊的是,很明显,史诗般的游戏公认的唯一达到潜在Fortnite提供。现在另一个开发人员想最后利用这种力量。虚拟博物馆教育吕克·伯纳德,大屠杀纪念馆的想法背后的远见卓识和导演的光在黑暗中,强调了教育游戏可以发挥决定性的作用。 As Bernard points out, it is alarming that 80% of people have never entered a Holocaust museum. This virtual representation is not only a bridge for those unable to visit these museums, but also a way to reach Fortnite’s large young audience, many of whom may be unaware of the dark reality of the Holocaust. Given Fortnite’s impressive 400 million players, the potential reach of the museum is unmatched. Bernard’s commitment to this cause does not date back to the present day. In his game The Light in the Darkness, players will experience the journey of a Jewish family escaping Nazi persecution during World War II. His dedication to using interactive media to highlight a horrifying event like the Holocaust and the fate of European Jewry is commendable. At a time when the last living witnesses to the Holocaust are disappearing and the authenticity of events is under constant threat from AI-generated content, initiatives like these are more important than ever. Bernard rightly fears that without these survivors, AI-generated photos could distort history and deny the dark truths of the Holocaust. An immersive and inclusive museum The Voices of the Forgotten Museum offers an immersive experience, capturing various aspects of Holocaust history. It covers the infamous Kristallnacht and lesser-known reports of Jewish resistance in Tunisia and Greece. The museum even honors unsung heroes like Abdol Hossein Sardari, an Iranian diplomat who risked his career to save countless Jewish lives by issuing them passports. However, despite the potential benefits of this digital museum, one cannot help but question the adequacy of the platform. As immersive and compelling as Fortnite is, it’s unsettling to see characters from games like Rick from Rick and Morty making their way to the Holocaust exhibit. The game’s aesthetic and playfulness might overshadow the museum’s serious message. An optimistic perspective However, Bernard’s perspective offers a compelling counterargument. It envisions a future where educational materials are accessible to everyone, regardless of geographic boundaries. In the digital age, the experience of visiting a museum can be mimicked and even enhanced through interactive elements and engaging storytelling methods. Additionally, Bernard acknowledges possible criticism, particularly from organizations unfamiliar with Fortnite’s capabilities. He is optimistic and believes that this adventure, despite its unconventional nature, will revolutionize Holocaust education. At this point, Epic Games might well consider reconsidering the name it wants to give Fortnite. The project, already approved by Epic Games, is just waiting for its official release. While it remains to be seen how this fusion of play and education will be received, the effort to make Holocaust education more accessible deserves applause. In a world rapidly moving towards digitization, innovative approaches like these could well represent the future of education. It’s undeniable: Fortnite isn’t just a game anymore. This latest initiative reinforces the belief that video games can go beyond entertainment and become a medium for education and change. Those: www.bing.com
虚幻引擎常见问题(FAQ)
虚幻引擎的总部在哪里?
虚幻引擎的总部位于620大街十字路口,卡里。
虚幻引擎的竞争对手是谁?
虚幻引擎的竞争对手包括任何世界和7。
比较虚幻引擎的竞争对手
若开发和设计个性化的数字化身。它提供了工具,允许用户创建个性化的虚拟形象,通过他们聊天。开车的时候参与和促进品牌销售数字产品在他们的平台。妖怪们曾被称为混合系统。公司成立于2017年,总部设在洛杉矶,加利福尼亚。
准备好球员我提供了一个跨越游戏《阿凡达》metaverse的平台。它允许用户探索虚拟世界有一个一致的身份。公司成立于2014年,总部设在塔林,爱沙尼亚。
《阿凡达》的SDK是一个阿凡达创建工具箱,使用人工智能来创建逼真的三维头像从selfies用于视频会议,metaverse,游戏,和市场营销。它成立于2014年,位于圣克拉拉的加州。
CannyAI的技术允许编辑、修改和合成的视频电影和电视行业的使用人工智能。
Colossyan产生学习和发展(时代)培训视频文本提示使用生成人工智能。公司的平台为销售创造人性化和自动化视频通信和内容营销。它成立于2020年,总部设在伦敦,英国
DeepBrain AI提供实时视频合成解决方案形式的会话和non-conversational“人类(人类)AI人工智能”,适用于各种面向客户和presenter-led产业。DeepBrain AI旨在人性化数字客户服务和他们与客户之间的桥梁,增加接触。公司成立于2016年,位于帕洛阿尔托,加州。