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2023年5月3日

整个行业整体而言,推动游戏远高于平均的数量的网站和游戏在哪里发现url,以及页位置。然而,事情都略低于平均水平的游戏组合和输出。他们坐就在前50名工作室组织分布条件或页位置测量时,他们并不是一个主要玩家,但不是一个无关紧要的。同样的,当这样的颤振或其子公司获得核心游戏和公爵卡耶塔诺,或当Entain收购CR游戏,这些不是最大的工作室。下图显示了一些供应商已经卷起成运营商集团多年来。下表给出了游戏的详细视图的位置和分布数据,比较推动游戏工作室组平均在少数层1或2运营商。游戏的立场而言,他们在家族等运营商集团表现良好,Videoslots SkillonNet Bally的公司。占总货架空间而言,他们表现最好的喜欢樱桃AB,倍力的公司,当然,米高梅。大型运营商集团以外的前20名收购者挑选供应商排名的前25名工作室的内容在网站,和的游戏表现的平均位置的页面。很好如果目的是将游戏内容内部的一部分,这里有足够的空间为独家内容和第三方收入低的股票。 But how does it compare to similar operator-studio acquisitions in the past and what might we expect to see in the future? In-house studios The table below contrasts MGM with four top operator groups that have either acquired or created studios in-house. Most acquiring operators continue to allow their in-house studios to service competing operators, though often ensuring that games debut exclusively for a period in-house. In this sense, it is likely that MGM will allow Push Gaming to continue to do the same too. After all, much of the touted $150m value of the company will be in its third party operator revenues. More than anything, this table highlights quite clearly where the opportunity lies in bringing content creation in-house. Most studio groups reserve between 10% and 20% of game content for in-house studios. From a 1% start, MGM now has serious scope to do the same. The diagram below paints a similar picture, but using one major operator group as an example. 888 Holdings dedicates 11% of all casino space to in-house game content, but 30% of prime real estate on site. Without more detail on actual revenues and earn-outs, it is difficult to assess the touted $150m valuation. However, the numbers above do show the true scale of the opportunity. If you were to overlay MGM casino revenues x 20% x average third party revenue shares of 10%, then that headline figure doesn’t look quite so lumpy. The ability to dedicate up to 10%-20% of content – or yet more of the prime positions on page – to their new in-house studio will have an immediate impact on Push’s revenues and/or the cost of third party content for MGM. We look forward to revisiting the numbers post integration. Egamingmonitor.com tracks the distribution of 47,000 games from 650 studios across 10,000 URLs of 2,400 operators globally, including positions of content on page. To access 50+ charts which include rankings and distribution of all game types including live, crash and table games across all subpages and to filter game performance by game theme, game feature or by operator type, get in touch. Topics:

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